Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.1.0a8
2019.2
2019.2.17f1
2019.3
2020.1
Issue ID
1207764
Regression
Yes
ParticleSystem.LimitVelocityOverLifetimeModule.limit value is not the same as the Speed value, when not using one curve per axis
How to reproduce:
1. Open the project "case_1207764-particleSystem"
2. Open the scene "SampleScene"
3. Select the GameObject "Particle System" in the Hierarchy window
4. Select Limit Velocity over Lifetime Module in the Particle System component in the Inspector window
5. Press the Play button
6. Observe what is the value of the Speed in the "Limit Velocity over Lifetime" Module in the Particle System component in the Inspector window
Expected results: the Speed value is set to the value of ParticleSystem.LimitVelocityOverLifetimeModule.limit
Actual results: the Speed value does not change
Reproducible with: 2019.1.0a8, 2019.1.14f1, 2019.2.17f1, 2019.3.0f4, 2020.1.0a18
Not reproducible with: 2017.4.35f1, 2018.4.14f1, 2019.1.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a24
Resolution Note (fix version 2019.3):
Fixed in 2019.3.7f1