Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.1.0a8
2019.2
2019.2.17f1
2019.3
2020.1
Issue ID
1207764
Regression
Yes
ParticleSystem.LimitVelocityOverLifetimeModule.limit value is not the same as the Speed value, when not using one curve per axis
How to reproduce:
1. Open the project "case_1207764-particleSystem"
2. Open the scene "SampleScene"
3. Select the GameObject "Particle System" in the Hierarchy window
4. Select Limit Velocity over Lifetime Module in the Particle System component in the Inspector window
5. Press the Play button
6. Observe what is the value of the Speed in the "Limit Velocity over Lifetime" Module in the Particle System component in the Inspector window
Expected results: the Speed value is set to the value of ParticleSystem.LimitVelocityOverLifetimeModule.limit
Actual results: the Speed value does not change
Reproducible with: 2019.1.0a8, 2019.1.14f1, 2019.2.17f1, 2019.3.0f4, 2020.1.0a18
Not reproducible with: 2017.4.35f1, 2018.4.14f1, 2019.1.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a24
Resolution Note (fix version 2019.3):
Fixed in 2019.3.7f1