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Prefab Mode with regular editing environment scene is always dirty when ...
How to reproduce:1. Create a new HDRP project2. Import the attached package "BUG.unitypackage"3. Open Project Settings (Edit > Pr... Read more
[IL2CPP] [Android] Visual Studio does not attach to process through WI-F...
How to reproduce:1. Download the attached project "1090947v2.zip"2. In the Build Settings, change to the Android platform3. In the B... Read more
MouseEnterEvent is called multiple times when moving mouse over Slider
How to reproduce:1. Open the attached project ("BugMouseToolkit.zip")2. Enter Play Mode3. Mouse over the Slider area Expected result... Read more
"'_MainTex': Dimensions must match" error if assigning 2D texture to 2D ...
How to reproduce:1. Open project "My project (5).zip"2. Create a Custom Render Texture (Assets>Create>Custom Render Texture)3.... Read more
Animancer is throwing "MissingMethodException" errors when entering Play...
How to reproduce:1. Open project "AnimancerTest.zip"2. Open "Quick Play" Scene (Assets>Plugins>Animancer>Examples>01 Bas... Read more
[iOS] Unity includes asmdef excluded .dylib in iOS build
Reproduction steps:1. Download and open the attached "My Project" project2. Build and deploy the project to iOS3. Observe the Consol... Read more
Graphics.DrawProceduralIndirect method doesn't have an override with Gra...
How to reproduce:1. Open the attached "case_1372936" project2. Observe the Console log Expected result: No error is thrownActual res... Read more
[HDRP][DXR] Pathtracer stacklit supports breaks when coat mask parameter...
Repro steps :- Open attached project- Open SampleScene- Make sure PathTracer is enabled in the volume gameobject- Select Shader Grap... Read more
[iOS] [ARFoundation] Console errors appear when manually destroying and ...
Reproduction steps:1. Download and open the attached "Project.zip" project2. Build and deploy the project for iOS3. Press "Meshing" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used