Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0b9
2018.4
2018.4.8f1
2019.2
2019.3
2020.1
Issue ID
1195437
Regression
Yes
GameObject's outline does not update when the Shader's Vertex value is changed
How to reproduce:
1. Open the user-attached project's scene-outline-problem scene
2. Select the Sphere GameObject
3. Change the Shader's Extrusion Amount value
Expected result: The orange GameObject's outline changes
Actual result: The orange GameObject's outline stays the same
Reproducible with: 2018.4.12f1, 2019.2.12f1, 2019.3.0b10, 2020.1.0a12
Comments (1)
-
mgear
Nov 18, 2019 11:34
thanks, added here example shader from support:
https://forum.unity.com/threads/scene-outline-bug-or-feature-change-doesnt-follow-shader-extruded-vertices.770273/#post-5149808
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- Test Runner fails to create a script in the active path when selecting a file as the active path
Resolution Note:
Shader needs SceneSelectionPass: https://github.com/Unity-Technologies/ScriptableRenderPipeline/search?q=SceneSelectionPass&unscoped_q=SceneSelectionPass