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Votes

2

Found in [Package]

preview-1.1.1, 7.1.6

Issue ID

1199400

Regression

No

Main Preview in Shader Graph appears different from Material in Game View when using PBR Shader Graph "Scene Depth" Node

Package: Shader Graph

-

How to reproduce:
1. Open the attached project's "case_1199400-Project.zip" Scene labeled "SampleScene"
2. Open the "New Shader Graph" in Assets folder from the Project Window
3. Inspect the Main Preview in Shader Graph
4. Inspect the Game View

Expected result: Material in Game View and Shader Graph Main Preview look the same
Actual result: Material differs in Game View and Shader Graph Main Preview

Reproducible with: 2018.4.13f1 (preview-.1.1.1, 4.1.0), 2019.2.15f1 (6.9.0, 6.9.2), 2019.3.0f1, 2020.1.0a15 (7.1.1, 7.1.6)
Couldn't test with: 2017.4.35f1 (Package Manager does not exist)

Note: GameObject with PBR Shader Graph Material which has Scene Depth Node connected to Master Node's Alpha channel is rendered behind everything else

  1. Resolution Note:

    There is no idea of any scene data in the preview window - the current scene depth is drawn to show that the node is in fact doing something, but it is not expected to match the game view directly. We would like to have better messaging in the future that scene data cant be reflected in the ShaderGraph previews, but works as expected for now.

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