Search Issue Tracker
Won't Fix
Votes
3
Found in
2017.4
2018.4
2018.4.10f1
2019.2
2019.3
2020.1
Issue ID
1201302
Regression
No
Triangle icons (▲, ▼, ◄, ►) are inconsistent in size when drawn with GUI methods
How to reproduce:
1. Open the attached 'SmallButton.zip' project and load 'SampleScene' scene
2. In the Hierarchy window select 'GameObject'
3. Observe the Inspector window
Expected result: all triangles are the same size
Actual result: ▲ and ◄ triangles are slightly smaller (first and third buttons)
Reproducible with: 2017.4.35f1, 2018.4.14f1, 2019.2.15f1, 2019.3.0f1, 2020.1.0a14
Additional note: the ▲ triangle seems to be bigger/fixed (the same size as the ▼ and ► ones) in 2019.3.0f1 and above
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on EnsureUniqueSiblingName when calling GameObjectUtility.EnsureUniqueNameForSibling() with a null argument
- Changes are not applied when selecting Platform settings for Plugins
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
Resolution Note (2020.1.X):
Low priority defect and unlikely to be fixed for the near future.