Search Issue Tracker

Fixed in 7.3.0

Votes

2

Found in [Package]

6.9.0

Issue ID

1201208

Regression

No

[XR][URP] Each eye uses the _CameraOpaqueTexture of both eyes for rendering when using Single Pass rendering mode

Package: Scriptable Render Pipeline Universal

-

How to reproduce:
1. Open the attached "BugShaderVr.zip" project
2. Open scene "SampleScene"
3. Inspect the distortion effect in the Game view
4. Enter Play mode
5. Inspect the distortion effect again

Expected results: The distortion effect is identical with Play mode on or off
Actual results: The distortion effect in play mode is double-eyed (image attached below)

Reproducible with: 2019.2.14f1 (LWRP 6.9.0), 2020.1.0a15 (URP 7.1.6)

Note: Not reproducible with Multi Pass stereo rendering mode

Comments (1)

  1. KospY

    Jan 08, 2020 07:00

    Please fix... Heat / distortion shader is not possible in VR because of that

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.