Search Issue Tracker
Fixed in 7.3.0
Votes
2
Found in [Package]
6.9.0
Issue ID
1201208
Regression
No
[XR][URP] Each eye uses the _CameraOpaqueTexture of both eyes for rendering when using Single Pass rendering mode
How to reproduce:
1. Open the attached "BugShaderVr.zip" project
2. Open scene "SampleScene"
3. Inspect the distortion effect in the Game view
4. Enter Play mode
5. Inspect the distortion effect again
Expected results: The distortion effect is identical with Play mode on or off
Actual results: The distortion effect in play mode is double-eyed (image attached below)
Reproducible with: 2019.2.14f1 (LWRP 6.9.0), 2020.1.0a15 (URP 7.1.6)
Note: Not reproducible with Multi Pass stereo rendering mode
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
KospY
Jan 08, 2020 07:00
Please fix... Heat / distortion shader is not possible in VR because of that