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Fixed in 7.3.0



Found in [Package]


Issue ID




[XR][URP] Each eye uses the _CameraOpaqueTexture of both eyes for rendering when using Single Pass rendering mode

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open the attached "" project
2. Open scene "SampleScene"
3. Inspect the distortion effect in the Game view
4. Enter Play mode
5. Inspect the distortion effect again

Expected results: The distortion effect is identical with Play mode on or off
Actual results: The distortion effect in play mode is double-eyed (image attached below)

Reproducible with: 2019.2.14f1 (LWRP 6.9.0), 2020.1.0a15 (URP 7.1.6)

Note: Not reproducible with Multi Pass stereo rendering mode

Comments (1)

  1. KospY

    Jan 08, 2020 07:00

    Please fix... Heat / distortion shader is not possible in VR because of that

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