Search Issue Tracker
Fixed in 7.3.0
Votes
2
Found in [Package]
6.9.0
Issue ID
1201208
Regression
No
[XR][URP] Each eye uses the _CameraOpaqueTexture of both eyes for rendering when using Single Pass rendering mode
How to reproduce:
1. Open the attached "BugShaderVr.zip" project
2. Open scene "SampleScene"
3. Inspect the distortion effect in the Game view
4. Enter Play mode
5. Inspect the distortion effect again
Expected results: The distortion effect is identical with Play mode on or off
Actual results: The distortion effect in play mode is double-eyed (image attached below)
Reproducible with: 2019.2.14f1 (LWRP 6.9.0), 2020.1.0a15 (URP 7.1.6)
Note: Not reproducible with Multi Pass stereo rendering mode
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
KospY
Jan 08, 2020 07:00
Please fix... Heat / distortion shader is not possible in VR because of that