Search Issue Tracker
Fixed in 1.1.0
Votes
0
Found in [Package]
preview - 1.0.3, 1.0.0, preview 0.2.7
Issue ID
1201938
Regression
No
[Android Logcat] NullReferenceException is thrown when Maximize the "Tag Control" window
On maximizing "Tag Control" window get close along with "NullReferenceException" is thrown when "Android Logcat" and "Tag Contol" windows are docked, refer attached video
Steps to repro:
1. Create a new project.
2. Window > Package Manager > Android Logcat (1.0.0) > Install
3. Window > Analysis > Android Logcat
4. Tag column > right-click > Tag Controls
5. Dock both windows (Android Logcat and Tag Control)
6. Maximize "Tag Control" Window
Actual Result:
Tag Control window get closed along with NullReferenceException is thrown
Expected Result:
"Tag Control" window get Maximize and keep active without any exception
Note: Tag Control functionality introduced in preview - 0.2.7
Tested with Unity Version:
2020.1.0a15, 2019.3.0f1
Package version found: preview - 1.0.3, 1.0.0, preview - 0.2.7
Environment:
Windows 10 & macOS 10.14.
Stack trace:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.WindowLayout.MaximizePresent (UnityEditor.EditorWindow win) (at <1df4bfcafa864ca99de2ab91a95ebbc4>:0)
UnityEditor.WindowLayout.Maximize (UnityEditor.EditorWindow win) (at <1df4bfcafa864ca99de2ab91a95ebbc4>:0)
UnityEditor.DockArea.Maximize (System.Object userData) (at <1df4bfcafa864ca99de2ab91a95ebbc4>:0)
UnityEditor.GenericMenu.CatchMenu (System.Object userData, System.String[] options, System.Int32 selected) (at <1df4bfcafa864ca99de2ab91a95ebbc4>:0)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application frequently crashes on Social.LoadAchievements call when many achievements are registered
- Errors “RenderPass: Attachment 0 is declared as depth attachment but RGBA8 sRGB is not a valid depth format.“ and “BeginSubPass: Not inside a Renderpass“ are present when using Native RenderPass with a RenderTexture that only has depth output
- ArgumentOutOfRangeException is thrown when an empty DropdownField is clicked at runtime
- [tvOS] "EXC_BAD_ACCESS" error is thrown when Painter2D.ClosePath is called
- Bad Naming Convention in Shortcuts Window for Sprite Shape Editing
Add comment