Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
0
Found in
2018.3.0a6
2018.4
2019.2
2019.2.12f1
2019.3
2020.1
Issue ID
1200002
Regression
Yes
EventSystem GameObject is not created when creating a UI GameObject and EventSystem is saved as a Prefab
How to reproduce:
1. Create a new project or open an existing one
2. Create any UI GameObject
3. Save the automatically created EventSystem GameObject as a Prefab
4. Delete the Canvas GameObject and the EventSystem GameObject
5. Create a new UI GameObject
Expected result: EventSystem GameObject is automatically created
Actual result: EventSystem GameObject is not created
Reproducible with: 2018.3.0a6, 2018.4.13f1, 2019.2.14f1, 2019.3.0f1, 2020.1.0a15
Not reproducible with: 2017.4.35f1, 2018.3.0a5
Notes:
Reopening the project and creating a new UI GameObject will work as expected.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
Add comment