Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
6
Found in
2019.2.0a6
2019.3.0a1
2019.3.0b9
2020.1.0a1
Issue ID
1195759
Regression
Yes
[Performance Regression] Focusing and interacting with Clip Inspector in Animation tab of an FBX model is slow
Steps to reproduce:
1. Open the attached project ("1195759.zip")
2. Select the "Minecrafy.fbx" file in the Project window
3. Click on any of the clips in the Inspector window of the fbx (open the Animation tab if not yet opened)
Expected result: Unity is not noticeably slower than before
Actual result: Unity lag spikes whenever the Clip Inspector in the Animation tab is interacted with
Reproducible with: 2019.2.0a6, 2019.2.14f1, 2019.3.0f1, 2020.1.0a15
Not reproducible with: 2017.4.35f1, 2018.4.13f1, 2019.2.0a5
Notes:
- In versions that I classified as not reproducible, same process would take up 20-40 Time ms and 10-35 Self ms while in the versions I deemed reproducible it took 350-700 Time ms and 350-700 Self ms
- Results were measured with 250 default clips of the fbx in the project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Add comment