Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
1
Found in
2019.2
2019.2.10f1
2019.3
2020.1
Issue ID
1198379
Regression
No
Shortcut Manager does not consider keyboard layout when non-English(US) keyboard layout is used
How to reproduce:
1. Change the keyboard layout to German
2. Create a new project or open an existing one
3. Open the Shortcut Manager (Edit -> Shortcuts...)
4. Double click on Shortcut field of any command
5. Type ä symbol (2nd button to the right of L)
Expected result: ä symbol is added as the shortcut
Actual result: ' symbol is added as the shortcut
Reproducible with: 2019.2.13f1, 2019.3.0b12, 2020.1.0a14
Notes:
Shortcut Manager is not introduced in Unity 2018.4, therefore the issue is not reproducible.
Special characters such as < (1st button to the right of left shift) or ^ (1st button above Tab) will be converted to \ instead.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Postponed until a redesign of the shortcut manager can be done. Currently no timeline.