Search Issue Tracker
By Design
Votes
0
Found in
2017.4
2018.4
2019.2
2019.3
2020.1
2020.1.0a11
Issue ID
1199558
Regression
No
[TestRunner] Calling a Coroutine which waits for a few frames in Edit Mode Tests will freeze the test runner
Reproduction steps:
1. Open "coroutine_delay.zip" project
2. Open the Test Runner
3. "Run All" Edit Mode Tests
Expected Result: All tests finish running
Actual Result: Process freezes on Test 4 which waits for a few frames
Error:
"EditMode test can only yield null"
Reproduced with: 2020.1.0a14, 2019.3.0b12, 2019.2.13f1, 2018.4.13f1, 2017.4.35f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Brush Size in the Inspector window does not update when the Brush Size in Scene View is changed
- "ArgumentOutOfRangeException" errors are thrown every time a keyboard key is pressed when renaming a component in UI Builder with a symbol and changing the name after label attribute warning
- Values in "Rect Transform" component are only partially updated when changing values in Prefab Mode
- Same Asset Type Focused Inspectors do not repaint when menus are manipulated
- Bool or Trigger Parameters can be selected via right clicking to the right of a Parameter control in the Animator Window
Resolution Note:
Coroutines only work in play mode and cannot be used during an EditMode test or in the editor.