Search Issue Tracker

Fixed

Fixed in 6000.0.42f1, 6000.1.0b10, 6000.2.0a5, 7000.0.0a20

Votes

1

Found in

6000.0.34f1

6000.1.0b1

6000.2.0a1

7000.0.0a20

Issue ID

UUM-92250

Regression

Yes

[URP][OpenGL] "Trying to load color backbuffer into a complex RenderPass setup, results undefined" error is thrown when using Decal Projector

-

Reproduction steps:
1. Open the attached “IN-92425_urp_opengl” project
2. Open the “Assets/Samples/Universal RP/17.0.3/URP Package Samples/Decals/BlobShadow/BlobShadow.unity” scene
3. Observe the Console window

Actual results: "Trying to load color backbuffer into a complex RenderPass setup, results undefined" is thrown
Expected results: No error is thrown

Reproduced with: 6000.0.23f1, 6000.0.34f1, 6000.1.0b1
Not reproduced with: 6000.0.22f1
Couldn’t test with: 2021.3.47f1, 2022.3.55f1 (Project requires features available in Unity 6)

Reproduced on: Ubuntu 24.04, Windows 11 Pro
Not reproduced on: no other environment tested

Note: Does not reproduce on Vulkan, DX11

  1. Resolution Note (fix version 6000.2.0a5):

    Unity graphics engine was using a wrong check to determine whether an attachment is a back buffer or not when using Render Passes. It has been fixed and URP (using Render Graph and Render Passes in Unity 6) doesn't throw this error anymore. Thanks for reporting this issue.

  2. Resolution Note (fix version 6000.0.42f1):

    Unity graphics engine was using a wrong check to determine whether an attachment is a back buffer or not when using Render Passes. It has been fixed and URP (using Render Graph and Render Passes in Unity 6) doesn't throw this error anymore. Thanks for reporting this issue.

Comments (1)

  1. themaize

    Jan 18, 2025 13:13

    This is being caused by enabling anti aliasing as far as i can tell in the PC_RPAsset settings.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.