Search Issue Tracker
Fixed
Fixed in 2022.3.61f1, 6000.0.42f1, 6000.1.0b9, 6000.2.0a4
Votes
0
Found in
2022.3.53f1
6000.0.30f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-89976
Regression
Yes
DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Reproduction steps:
1. Open the attached “PropertyDrawer Bug.zip” project
2. Open the “SampleScene”
3. Select “Main Camera” GameObject from the Hierarchy
4. In the Inspector, observe the property drawers in the Script Component
Expected result: All drawers have the same indentation
Actual result: Second ‘Test decorator drawer IMGUI’ has incorrect indentation/is less indented
Reproducible with: 2022.3.52f1, 2022.3.53f1, 6000.0.30f1, 6000.1.0a7
Not reproducible with: 2021.3.46f1, 2022.3.51f1
Reproducible on: Windows 11
Not reproducible on: no other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment