Search Issue Tracker
StyleValues throws NullReferenceException when created using default con...
How to reproduce:1. Open the attached project "UIElements.zip"2. Open "Quick Tool" (Quick Tool > Open) Expected result: "Quick To... Read more
[Android] Japanese characters aren't displayed on devices running Androi...
Repro steps:1. Open attached project "FontTest"2. Build and Run to a device with Android 12 Actual: Japanese character don't get dis... Read more
[WebGL] CustomRenderTexture is not updated when Double Buffered is enabled
How to reproduce:1. Open the user's attached "CRT WebGL Bug" project2. Open the "Demo" Scene3. Open the Build Settings (File->Bui... Read more
Revert and Apply to prefab options are not visible when nesting a BeginP...
How to reproduce:1. Open the attached project "RevertNotShowing.zip"2. Open SampleScene3. Select GameObject in the Scene Hierarchy4.... Read more
Handles.Slider2D does not respond to mouse input when dragged in the Edi...
How to reproduce:1. Open the attached project "Handles.zip"2. Open "My Editor Window" (Bug > My Editor Window)3. Select and drag ... Read more
EditorApplication.projectWindowItemOnGUI should also return the targeted...
projectWindowItemOnGUI does not allow identifying sub-assets, so for example you can't customize project view rendering of a Mesh pa... Read more
Editor crashes when exiting and keeping a tutorial project
How to reproduce:1. Open Unity Hub and select the Learn tab2. Open a new Karting Microgame project3. Make sure there are no compiler... Read more
Graphics.CopyTexture doesn't copy correctly to texture array when Qualit...
How to reproduce:1. Open the user's attached "texture_copy_to_array_bug" project2. Open the Scene "SampleScene"3. Enter the Play Mod... Read more
[Mobile][SRP][URP] CommandBuffer.SetRenderTarget doesn't work
Steps to reproduce:1. Open the user's attached project "RenderTargetTest.zip"2. Build on Android3. Open the app Expected results: Sp... Read more
[UI Toolkit] DropdownField is broken when using USS
Steps to reproduce:1. Download and open the user's project "UIToolkitDropdownIssue-2021.1.zip"2. Open Assets/Scenes/SampleScene.unit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value