Search Issue Tracker
By Design
Votes
0
Found in
2019.3.0a1
2019.3.0a11
2020.1.0a1
Issue ID
1177436
Regression
Yes
[iOS] FileNotFoundException when building a project with Facebook SDK for iOS
How to reproduce:
1. Build the "fbsbktest.zip" project for iOS
Actual result: Build succeeds, but an error is thrown: FileNotFoundException: Could not find file "build/Libraries/RegisterMonoModules.h".
Expected result: Build succeeds, but no errors are thrown.
Reproducible with: 2020.1.0a1, 2019.3.0b1, 2019.3.0a1.
Not reproducible with: 2019.2.3f1, 2018.4.7f1, 2017.4.32f1.
Notes:
- The issue appears after the Facebook SDK from asset store is imported.
-
rory_playcebostudios
Nov 05, 2021 03:36
I have similar issues with using facebook SDK, even with importing the SDK in to a blank scene to test if it can export.
-
lntoan123
Sep 23, 2019 10:34
I also face to that Problem on unity 2019.3.0b4.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “ValidateSchema Error2” error is thrown in the Player when using IL2CPP Scripting Backend
- Symbolic links disappear when a .xcframework file is added through the Unity Editor
- Errors regarding importing occur upon opening a project when the "Library" folder is deleted
- MeshRenderer.sortingLayerID cannot be changed when change is being done in a built Player
- Warnings related to App Icon are being thrown when building project to VisionOS Platform
Resolution Note (2020.1.X):
This is by design. There is no RegisterMonoModules.h file in latest Unity (or at least it doesn't always exist), I only see the .cpp file in exported project.
Facebook SDK assumes such file exists and tries to modify it in some way. It's their bug.
Maybe it's possible to write a custom PostProcess script that runs before Facebook postprocessor and getnerates this file?