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By Design

Votes

0

Found in

2019.3.0a1

2019.3.0a11

2020.1.0a1

Issue ID

1177436

Regression

Yes

[iOS] FileNotFoundException when building a project with Facebook SDK for iOS

Build Pipeline

-

How to reproduce:
1. Build the "fbsbktest.zip" project for iOS

Actual result: Build succeeds, but an error is thrown: FileNotFoundException: Could not find file "build/Libraries/RegisterMonoModules.h".
Expected result: Build succeeds, but no errors are thrown.

Reproducible with: 2020.1.0a1, 2019.3.0b1, 2019.3.0a1.
Not reproducible with: 2019.2.3f1, 2018.4.7f1, 2017.4.32f1.

Notes:
- The issue appears after the Facebook SDK from asset store is imported.

  1. Resolution Note (2020.1.X):

    This is by design. There is no RegisterMonoModules.h file in latest Unity (or at least it doesn't always exist), I only see the .cpp file in exported project.
    Facebook SDK assumes such file exists and tries to modify it in some way. It's their bug.
    Maybe it's possible to write a custom PostProcess script that runs before Facebook postprocessor and getnerates this file?

Comments (2)

  1. rory_playcebostudios

    Nov 05, 2021 03:36

    I have similar issues with using facebook SDK, even with importing the SDK in to a blank scene to test if it can export.

  2. lntoan123

    Sep 23, 2019 10:34

    I also face to that Problem on unity 2019.3.0b4.

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