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Fixed

Fixed in 2020.3.42f1, 2021.3.12f1, 2022.1.20f1, 2022.2.0b13, 2023.1.0a16

Votes

0

Found in

2021.3.10f1

2022.1.16f1

2022.2.0b8

2023.1.0a10

Issue ID

UUM-14293

Regression

Yes

tilemap.SetTiles doesn't work when the GameObject is deactivated

-

Reproduction steps:

  1. Open the attached project “tilemap_unity_3_4.zip“
  2. Open the “SampleScene” scene
  3. Enter Play mode

Expected result: the tilemap is active and visible
Actual result: the tilemap stays deactivated

Reproducible with: 2021.3.7f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a10
Not reproducible with: 2021.3.6f1
Could not test with: 2020.3.39f1 - An error occurred while resolving packages, com.unity.feature.2d and com.unity.render-pipelines.universal packages cannot be found

Reproduced on: Windows 10 Pro

Note: this project uses the “TileMapActiveSelf.unitypackage” package

  1. Resolution Note (fix version 2022.2.0b13):

    Fix for this issue will be available on Unity 2022.2.0b13 and above

  2. Resolution Note (fix version 2022.1.20f1):

    Fixed in: 2022.1.20f1

  3. Resolution Note (fix version 2021.3.12f1):

    Fixed in: 2021.3.12f1

  4. Resolution Note (fix version 2020.3.42f1):

    Fix for this issue will be available on Unity 2020.3.42f1 and above

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