Search Issue Tracker
Fixed
Fixed in 2020.3.42f1, 2021.3.12f1, 2022.1.20f1, 2022.2.0b13, 2023.1.0a16
Votes
0
Found in
2021.3.10f1
2022.1.16f1
2022.2.0b8
2023.1.0a10
Issue ID
UUM-14293
Regression
Yes
tilemap.SetTiles doesn't work when the GameObject is deactivated
Reproduction steps:
# Open the attached project “tilemap_unity_3_4.zip“
# Open the “SampleScene” scene
# Enter Play mode
Expected result: the tilemap is active and visible
Actual result: the tilemap stays deactivated
Reproducible with: 2021.3.7f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a10
Not reproducible with: 2021.3.6f1
Could not test with: 2020.3.39f1 - An error occurred while resolving packages, com.unity.feature.2d and com.unity.render-pipelines.universal packages cannot be found
Reproduced on: Windows 10 Pro
Note: this project uses the “TileMapActiveSelf.unitypackage” package
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Output Decals URP link in Learning Templates directs to HDRP Lit Decal Documentation
- Performing Undo Redo for Convert to Property action creates a ghost Node
- Crash on GameObject::IsActiveIgnoreImplicitPrefab when opening a specific project
- Default Input Action Asset creates unsaved changes when clicking on Button actions
- Crash on CleanupAfterLoad() when exiting Play Mode during Async Scene load/unload Events
Resolution Note (fix version 2022.2.0b13):
Fix for this issue will be available on Unity 2022.2.0b13 and above
Resolution Note (fix version 2022.1.20f1):
Fixed in: 2022.1.20f1
Resolution Note (fix version 2021.3.12f1):
Fixed in: 2021.3.12f1
Resolution Note (fix version 2020.3.42f1):
Fix for this issue will be available on Unity 2020.3.42f1 and above