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Fixed
Fixed in 2020.3.42f1, 2021.3.12f1, 2022.1.20f1, 2022.2.0b13, 2023.1.0a16
Votes
0
Found in
2021.3.10f1
2022.1.16f1
2022.2.0b8
2023.1.0a10
Issue ID
UUM-14293
Regression
Yes
tilemap.SetTiles doesn't work when the GameObject is deactivated
Reproduction steps:
# Open the attached project “tilemap_unity_3_4.zip“
# Open the “SampleScene” scene
# Enter Play mode
Expected result: the tilemap is active and visible
Actual result: the tilemap stays deactivated
Reproducible with: 2021.3.7f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a10
Not reproducible with: 2021.3.6f1
Could not test with: 2020.3.39f1 - An error occurred while resolving packages, com.unity.feature.2d and com.unity.render-pipelines.universal packages cannot be found
Reproduced on: Windows 10 Pro
Note: this project uses the “TileMapActiveSelf.unitypackage” package
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Resolution Note (fix version 2022.2.0b13):
Fix for this issue will be available on Unity 2022.2.0b13 and above
Resolution Note (fix version 2022.1.20f1):
Fixed in: 2022.1.20f1
Resolution Note (fix version 2021.3.12f1):
Fixed in: 2021.3.12f1
Resolution Note (fix version 2020.3.42f1):
Fix for this issue will be available on Unity 2020.3.42f1 and above