Search Issue Tracker
Fixed
Fixed in 2020.3.42f1, 2021.3.12f1, 2022.1.20f1, 2022.2.0b13, 2023.1.0a16
Votes
0
Found in
2021.3.10f1
2022.1.16f1
2022.2.0b8
2023.1.0a10
Issue ID
UUM-14293
Regression
Yes
tilemap.SetTiles doesn't work when the GameObject is deactivated
Reproduction steps:
# Open the attached project “tilemap_unity_3_4.zip“
# Open the “SampleScene” scene
# Enter Play mode
Expected result: the tilemap is active and visible
Actual result: the tilemap stays deactivated
Reproducible with: 2021.3.7f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a10
Not reproducible with: 2021.3.6f1
Could not test with: 2020.3.39f1 - An error occurred while resolving packages, com.unity.feature.2d and com.unity.render-pipelines.universal packages cannot be found
Reproduced on: Windows 10 Pro
Note: this project uses the “TileMapActiveSelf.unitypackage” package
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Context Menu items are ordered incorrectly
- Audio Mixer does not change volume when lowering volume on an Audio Mixer loaded from AssetBundles
- Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” thrown and Addressables build fails when "Include in Build" is disabled and using Addressables For Android package
- “error CS0433: The type 'CodeBinaryOperatorType' exists in both 'System.CodeDom and 'System" compilation errors are thrown when opening a specific project
- Metal Vertex Shader warning is being thrown when creating a VR Template Project
Resolution Note (fix version 2022.2.0b13):
Fix for this issue will be available on Unity 2022.2.0b13 and above
Resolution Note (fix version 2022.1.20f1):
Fixed in: 2022.1.20f1
Resolution Note (fix version 2021.3.12f1):
Fixed in: 2021.3.12f1
Resolution Note (fix version 2020.3.42f1):
Fix for this issue will be available on Unity 2020.3.42f1 and above