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Fixed

Fixed in 6000.0.25f1, 6000.1.0a2, 7000.0.0a10

Votes

4

Found in

6000.0.0b16

6000.0.1f1

Issue ID

UUM-71393

Regression

Yes

[XR] Input is not registered and headset view is headlocked after entering Play Mode with Meta XR SDK on 6000.0.0b16 and higher

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Steps to reproduce:
1. Download the attached user's project "v65tc2UPMf1.zip"
2. Open "Assets/Samples/Meta XR Core SDK/65.0.0/Sample Scenes/ControllerModels.unity"
3. Connect Oculus link with Quest 2/3
4. Make sure OculusXR plugin is enabled
5. Enter Play Mode

Expected Results: Input is registered and headset view is not headlocked after entering Play Mode
Actual Results: Scene is rendered in the headset with the default view headlocked and no input

Reproducible with: 6000.0.0b16, 6000.0.1f1
Not reproducible with: 2021.3.38f1, 2022.3.28f1, 6000.0.0b15

Reproducible on these devices:
VLNQA00609 - Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno 740, OS: 12
VLNQA00415 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 12

Testing Environment: Windows 11
Not reproducible on: No other environment tested

Notes:
-Reproducible with Meta SDK v64.0 and v65.0
-Reproducible on a new project
-Console is spammed with these messages:
Unable to process a controller whose SampleRateHz is 0 now.
UnityEngine.Debug:Log (object)
OVRHaptics/OVRHapticsOutput:Process () (at ./Library/PackageCache/com.meta.xr.sdk.core/Scripts/OVRHaptics.cs:176)
OVRHaptics:Process () (at ./Library/PackageCache/com.meta.xr.sdk.core/Scripts/OVRHaptics.cs:393)
OVRManager:LateUpdate () (at ./Library/PackageCache/com.meta.xr.sdk.core/Scripts/OVRManager.cs:3037)

Comments (1)

  1. codesrc

    Jul 28, 2024 04:28

    It looks like the list of messages that come up is not complete. I authored a duplicate bug report for this issue. We also see a warning:

    Your project uses a scriptable render pipeline. You can use Camera.stereoTargetEye only with the built-in renderer.
    UnityEngine.Camera:set_stereoTargetEye (UnityEngine.StereoTargetEyeMask)
    OVRCameraRig:EnsureGameObjectIntegrity () (at ./Library/PackageCache/com.meta.xr.sdk.core/Scripts/OVRCameraRig.cs:603)
    OVRCameraRig:Awake () (at ./Library/PackageCache/com.meta.xr.sdk.core/Scripts/OVRCameraRig.cs:190)
    UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()

    We also see this error:

    Saving Prefab to immutable folder is not allowed: Packages/com.meta.xr.sdk.interaction.ovr/Editor/Blocks/InteractableItems/Prefabs/[BB] Pokeable Plane.prefab
    UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool)

    And this debug message:

    Found IOVRSkeletonDataProvider reference in OVRHandPrefab due to unassigned field.
    UnityEngine.Debug:Log (object)
    OVRSkeleton:Awake () (at ./Library/PackageCache/com.meta.xr.sdk.core/Scripts/Util/OVRSkeleton.cs:341)

    These errors appeared in 6000.0.7f1 and appear to be related to the Unity Oculus XR Plugin v 4.4.0.

    Btw, thank you for following up about these issues as they are a showstopper for our project. Thanks again. -M

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