Search Issue Tracker
Fixed
Fixed in 2022.2.3f1, 2023.1.0a17
Votes
0
Found in
2021.2.16f1
2022.2.0a8
2023.1.0a5
Issue ID
UUM-6739
Regression
No
[Profiler] Custom Module Frame Chart isn't populated after Player switch when Profiler data is not clear
How to reproduce:
1. Open the user's attached "profiler-bug.zip" project
2. Open the Scene "SampleScene"
3. Open the Profiler (Window->Analysis->Profiler)
4. Add the "Bug" Module to the Profiler (top-left of Profiler Profiler Modules->check "Bug")
5. Make sure the Profiler is recording Play Mode
6. Enter the Play Mode, record some data, exit the Play Mode
7. Open the Build Settings
8. Check the "Development Build" and "Autoconnect Profiler" options
9. Build and Run the Project
10. Observe the "Bug" Module in the Profiler
Expected results: The "Bug" Module's Frame Chart is being updated
Actual results: The "Bug" Module Frame Chart is empty while data is still being recorded
Reproducible with: 2021.2.16f1, 2022.1.0b12, 2022.2.0a8
Could not test with: 2019.4.37f1, 2020.3.31f1 (custom Modules were not yet introduced)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Getting a deprecated package for JetBrains Rider pop up when opening or creating a project
- [Android] Volume level of the same audio file is different on Samsung Galaxy Tab A8 between 2023.3.0b3 and 2023.3.0b4
- ‘Expected end of value’ warning occurs when a property declaration includes five or more variable references
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
Resolution Note (fix version 2022.2.3f1):
fixed in 2022.2.3f1