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[Profile Analyzer] Marker Summary Max and Individual Max values have lin...
How to reproduce: 1. Open the attached "case_1281270.zip" project 2. Open Profiler 3. Capture some data 4. Open Profiler Analyzer 5.... Read more
[VFX Graph] Undoing/Redoing changes on multiple selected assets show no ...
When you have selected multiple VFX assets and make changes to them, when you try to undo these changes there is no indication it's ... Read more
"IsPartOfPrefabAsset(this)" method throws “ArgumentNullException: Value ...
How to reproduce: 1. Open the "OnBeforeSerializeError 2" project 2. In the Project window right-click on the “SomePrefab” Asset an... Read more
ScrollView.mouseWheelScrollSize requires substantially more ticks in Pla...
How to reproduce: 1. Open the “ScrollViewScrollWheelSpeedInUnity” project 2. Open the “SampleScene” 3. In the Project window open... Read more
SRPBatcher not increasing CBuffer size when material shader is changed
Reproduction steps: 1. Open the attached project ("SRPBatcher_MaterialInstance_Shader_Switcheroo.zip") 2. Open the "Main" Scene: Ass... Read more
Inconsistent collisions when colliding with surfaces made of one collide...
Reproduction steps: 1. Open the "Inconsistent collisions case_675247" project that I've attached. 2. Open and play the "TestScene" ... Read more
[HDRP] SurfaceOptionUIBlock.DoOpaqueRenderingPassPopup error when in wir...
How to reproduce: 1. Open the "testScene" Scene in the "case_1184602.zip" Unity project 2. Switch to Wireframe scene view 3. Select ... Read more
[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true wh...
Steps: 1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery ==> It returns... Read more
[iOS] [iPhone 11] ScreenOrientation.PortraitUpsideDown works only for th...
Steps to reproduce: 1. Open attached "ScreenBugRepro.zip" project 2. Build for iOS and deploy the Xcode project to the iOS device 3.... Read more
[iOS]WWW.LoadFromCacheOrDownload does not remove least used asset bundle...
1. Open attached project 2. Change lionbUrl string into "https://oc.unity3d.com/index.php/s/WDNK7fwsrEXCygT/download" in Loader.cs 3... Read more
All about bugs
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