Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.4
2019.3.0b9
2020.1
Issue ID
1197786
Regression
No
[iOS] [iPhone 11] ScreenOrientation.PortraitUpsideDown works only for the first time
Steps to reproduce:
1. Open attached "ScreenBugRepro.zip" project
2. Build for iOS and deploy the Xcode project to the iOS device
3. Press "Begin", then follow on-screen instructions
4. Do step 3 again
Expected result: Upside down orientation should not work for iPhone 11 and X (according to iPhone X tests)
Actual result: Upside down orientation works for iPhone 11
Reproduced in: 2017.4.35f1, 2018.4.13f1, 2019.2.13f1, 2019.3.0b11, 2020.1.0a13
Notes: Upside down orientation works only once.
Devices reproduced on:
iPhone 11 Pro (iOS 13.0)
iPhone 11 (iOS 13.0)
Devices not reproduced on:
iPhone X (iOS 13.0)
-----------------------
Fixed in: 2020.1.0a14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment