Search Issue Tracker
Fixed
Fixed in 1.10.0, 7000.0.0
Votes
0
Found in [Package]
1.10.0
7000.0.0
Issue ID
ISXB-808
Regression
No
ScrollView.mouseWheelScrollSize requires substantially more ticks in Play Mode than in UI Builder Preview Mode when using the Mouse Scroll Wheel
How to reproduce:
1. Open the “ScrollViewScrollWheelSpeedInUnity” project
2. Open the “SampleScene”
3. In the Project window open the “Assets/Scenes/SampleSceneUi.uxml” Asset
4. In the UI Builder window and enter Preview Mode
5. Scroll to the very bottom and observe the ScrollView
6. Exit Preview Mode and enter Play Mode
7. Repeat step 5
Expected result: ScrollView behaves the same way as in Preview Mode
Actual result: ScrollView requires 10 times more ticks to scroll to the bottom of the ScrollView
Reproduced with: 2021.3.34f1, 2022.3.19f1, 2023.2.8f1, 2023.3.0b4
Reproduced on: Windows 11, macOS 14.2.1 (Intel)
Not reproduced on: No other environment tested
Notes:
1. Reproducible in the Player
2. In 2023.2 and 2023.3. the amount of ticks required to reach the bottom of the ScrollView is 100 times more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
- Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
- “Cache Management” text is misaligned in Preferences > Package Manager
- [macOS] network permission shows the name of previously closed app when different app requests network access
- Delta value returned by mouse movementsMonitor is different when changing Screen Resolution
Add comment