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Not Reproducible



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Issue ID




[HDRP] SurfaceOptionUIBlock.DoOpaqueRenderingPassPopup error when in wireframe dx12 and switching shader

Package: Scriptable Render Pipeline HD


How to reproduce:
1. Open the "testScene" Scene in the "" Unity project
2. Switch to Wireframe scene view
3. Select the "Sphere" GameObject in the Hierarchy
4. Navigate to the GameObject's Material and change the Shader from "Standard" to "HDRP/Lit"
5. Observe the crash

Expected result: no errors

Actual result error and the sphere stops rendering:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Rendering.HighDefinition.SurfaceOptionUIBlock.DoOpaqueRenderingPassPopup (System.String text, System.Int32 inputValue,

Reproducible with: 2019.3.0b5 (HDRP 7.1.2), 2020.1.0a7 (HDRP 7.1.2)
Not reproducible with: 2018.4.10f1 (HDRP 4.10.0-preview), 2019.2.8f1 (HDRP 6.9.1-preview)
Could not test: 2017.4 (no HDRP)

Note: only reproducible when the Scene view Shading Mode is set to Wireframe or Shaded Wireframe and the Graphics API is set to Direct3D 12 (Experimental).
Parent case:

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