Search Issue Tracker
[M1] Errors building when Apple Silicon or Intel 64-bit is selected as B...
Reproduction steps: 1. Open the user's "vpe-rock.zip" project 2. Open the Build Settings and change Architecture to "Intel 64-bit" o... Read more
Bug Reporter uses the old Unity logo in the taskbar
How to reproduce: 1. Open the user’s attached “code coverage test” project 2. In the main menu bar, click “Help” → “Report a Bug…”... Read more
New Shape tool menu jitters when switching between Shapes
How to reproduce: # Open the attached project "NewShapeMenu.zip" # From Tools > ProBuilder open ProBuilder Window # In the ProBuilde... Read more
Text and buttons cut off when opening VS window for the first time
Repro: 1. Create a new project. 2. Window -> Visual Scripting -> Visual Scripting Graph Expected: All text and buttons are read... Read more
Can't inherit the Alive value from the Spawner context
Repro steps: # Create a default VFX Graph and drag it in the scene # Add a *Set SpawnEvent Alive* block in the spawner and set i... Read more
Masked image is permanently culled if enabled/disabled by script
How to reproduce: 1. Open project “MaskIssueRepro.zip“ 2. Open "SampleScene" Scene (Assets > Scenes > SampleScene) 3. Open the Ga... Read more
Crash when creating Assembly Definition Asset while Unity Logging packag...
How to reproduce: 1. Create a new Unity project 2. Open the Package Manager (Window->Pacakge Manager) 3. Add "Logging" Package (top-... Read more
Embedded iOS frameworks are not automatically signed
How to reproduce: 1. Open the attached project ("build-ios-with-framework-2022.1.zip") 2. Build for the iOS platform and open the Xc... Read more
VideoPlayer.StepForward method causes the video to stop at the skipped f...
How to reproduce: # Open the user’s attached “NewVideoPlayer-TestProject-master” project # Enter the Play Mode in the “Far Plane” S... Read more
The PostProcess Shader in Game View is always alpha 1 when the Platform ...
Reproduction steps: 1. Open the "SampleScene" Scene in the user's attached project 2. Open the Game view 3. Open the Build Settings ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script