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Importer(PrefabImporter) and Importer(FBXImporter) generates inconsisten...
Importer(PrefabImporter) and Importer(FBXImporter) generates inconsistent results in this project. It is somehow related to HDRP Ho... Read more
[ShaderGraph] Transform Node doesn't maintain a normalized behavior afte...
How to reproduce: 1. Open the user's attached "TransformBug" project 2. Open the "TransformBugShader" Shader Graph window 3. Select ... Read more
[XR] Emission is rendered too bright for left eye when using Single Pass...
Reproduction steps: 1. Open the attached "case_1350710.zip" project 2. Load the "SampleScene" 3. Enter Play mode Expected result: t... Read more
[XR][SRP] Changing Camera.stereoTargetEye via script does not change the...
Reproduction steps: 1. Open the attached "case_1358687_hdrp.zip" project 2. Load SampleScene 3. Enter Play mode 4. Select the "Main ... Read more
[XR] refract hlsl function refracts the occlusion mesh when using stereo...
1. The Occlusion mesh black border is being refracted in my bubble shader. Occlusion mesh shouldn't be visible to the user like thi... Read more
[Templates] The VR Template has OpenXR enabled by default in Project Set...
Steps to reproduce: 1. Open the Unity Hub on a Linux/Mac system 2. Click New Project 3. Select (and install, if needed) the VR templ... Read more
[Android] Unity fails to render Camera rendering depth into Render Textu...
How to reproduce: 1. Open the user's attached "AndroidDepthCaptureBug 2021.3" project 2. Build and Run the "Scene" Scene 3. Observe ... Read more
WebGL Player crashes when Directional Light has a Cookie attached
Reproduction steps: 1. Create a new "3D Sample Scene (URP)" project 2. Select the "Directional Light" GameObject in the Hierarchy wi... Read more
[Vulkan] Vulkan shows significant memory use compared to Direct3D11 and ...
Reproduction steps: 1. Open the attached user's project "Vulkan.zip" 2. Install the Memory Profiler package via the "Package.json" (... Read more
WebGL build fails to run properly with 2DAnimation skinned animation
1: Open a new project with 2D template 2: Import 2D Animation samples 3: Build WebGL with scene "_Character" 4: Run the build Note... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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