Search Issue Tracker
Active
Under Consideration for 2021.3.X
Votes
7
Found in
2021.3.33f1
Issue ID
UUM-58219
Regression
No
SHADERPASS has incorrect value when using Shader Graph for Built-In target
How to reproduce:
1. Download and open the attached project
2. Open the "GeneratedFromGraph-SG.shader" shader
3. Go to line 1623
Expected outcome: SHADERPASS is defined before user defined code
Actual outcome: SHADERPASS is defined after user defined code
Reproducible with: 2021.3.33f1, 2022.3.15f1, 2023.2.3f1, 2023.3.0a17
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment