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Fixed in 2018.2.X



Found in


Issue ID




Unity crash when changing prefab script from MonoBehaviour to ScriptableObject with public variables



"the file 'none' is corrupted. Remove it and launch unity again [position out of bounds!] UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)"
To reproduce:
1. Open new project, create any game object in a scene
2. Create a C# script and attach to created game object
3. Make the object a prefab by dragging it to Project window
4. Open your C# script and change class inheritance from MonoBehaviour to ScriptableObject
5. Add any kind of public variable to a mentioned script
6. Return to Unity, click the prefab in Project window if needed

Expected: Unity warns in console about possible crashes if script is not removed
Actual: Unity crashes before being able to remove the problematic script (check picture attached)

Reproduced in: 5.5.0a6, 5.5.4p4, 2017.1.1f1, 2017.2.0b10, 2017.3.0a7
Not reproduced in: 5.4.6f3
Regression starts in: 5.5.0a6

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