Search Issue Tracker
Fixed in 2018.2.X
Votes
1
Found in
2017.2.0b8
Issue ID
947929
Regression
No
Unity crash when changing prefab script from MonoBehaviour to ScriptableObject with public variables
"the file 'none' is corrupted. Remove it and launch unity again [position out of bounds!] UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)"
To reproduce:
1. Open new project, create any game object in a scene
2. Create a C# script and attach to created game object
3. Make the object a prefab by dragging it to Project window
4. Open your C# script and change class inheritance from MonoBehaviour to ScriptableObject
5. Add any kind of public variable to a mentioned script
6. Return to Unity, click the prefab in Project window if needed
Expected: Unity warns in console about possible crashes if script is not removed
Actual: Unity crashes before being able to remove the problematic script (check picture attached)
Reproduced in: 5.5.0a6, 5.5.4p4, 2017.1.1f1, 2017.2.0b10, 2017.3.0a7
Not reproduced in: 5.4.6f3
Regression starts in: 5.5.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Package Manager's Filter Panel does not show borders when viewed on Windows
- Package installation fails non-deterministically with Errors "EPERM: operation not permitted" when installing Packages
- Blend Tree Threshold fields accepts NaN/Infinity values causing Node backgrounds disappear in Animator Controller view
- Port keyboard selection sync improvements from legacy UGUI InputField to TMP_InputField
- Animator Controller Layer Weight field accepts “NaN” as a valid value instead of rejecting it
Add comment