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Fixed in 2018.1.X
Votes
5
Found in
5.5.0p4
Issue ID
947966
Regression
No
[Android] Android8 with PixelXL puts app icons into a frame
Steps to reproduce:
Device:
1. Long press home screen
2. Enter 'Settings'
3. 'Change icon shape'
4. Make sure it is not 'Square'
Unity
1. Deploy empty project (or add a custom Icon to the project/QA attached project)
-- Notice app icon is inside a bubble
Notes:
Apps installed before upgrading the device to Android 8 are displayed properly
Both custom and default unity icons are affected
Reproduced on: 5.6.3p2, 2017.1.1f1, 2017.2.0b10, 2017.3.0a7
Devices under reproduction:
Reproduced on:
Google Pixel XL, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:google/marlin/marlin:8.0.0/OPP3.170518.006/4055970:user/release-keys
Not reproduced on:
Google Pixel, OS:7.1.2, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:google/sailfish/sailfish:7.1.2/NJH47F/4146041:user/release-keys
Comments (5)
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alokright
Jul 12, 2018 11:28
I have created simple android library project that can be used to add adaptive icons to unity project for API 25+. https://github.com/alokright/UnityAdaptiveIconsSupport
barryrowe
Jan 17, 2018 04:32
Disregard, That did not work. The builds were delayed in our Alpha-Test publishing.
barryrowe
Jan 17, 2018 04:28
Targeting API Level 25 did not work for us, but we did find that using an Icon of an absurd size of 2048x2048 forced the icon to look correct on the pixel XL w/ Android 8.
This is working in Unity 2017.2
warren-miller-maltd
Nov 04, 2017 10:35
for workaround see here: https://forum.unity.com/threads/android-oreo-icon-is-incorrect-on-unity-5-5-0p4.492300/
This workaround doesn't help me though as I need target > 25
dustinbahr
Sep 22, 2017 16:25
Is there a workaround for this issue that can be done manually until Unity ads support for the new icon types?