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Fixed in Unity 2017.3.0f3



Found in


Issue ID




Animator culling mode 'Cull Completely' does not update after enabling an object with Time.timeScale equal to 0




Priority: 3Not yet prioritized for a release


Severity: 3Secondary functionality broken

Reproduction steps:
1. Open the attached project "Mechanim";
2. Open the scene 'Test Scene' and hit play. There are 3 cubes, each of them has a different animator culling mode;
3. Click the on the button "Disable Objects" to make each cube inactive in the scene;
4. Select "Pause Time" to set the timescale to zero;
5. Click the button "Enable Objects" to have the cubes set to active again (while the timescale is zero);
6. Click on the "Start Time" button to set the timescale back to 1.

Expected results: After enabling Time again, all three cubes should be animated again.
Actual results: The red cube (set to culling mode 'CullCompletely') is not animated.

Reproduced on: 5.6.0f1, 5.6.3p2, 2017.1.1f1, 2017.2.010, 2017.3.0a7.

Note: Not able to reproduce the issue on lower than mentioned versions as some of the used methods including "fixedUnscaledTime", "inFixedTimeStep" and others, were introduced only on 5.6.0f1.

Comments (3)

  1. 91c8f9f5c8348b7351664415dea93cf4?d=mm


    Apr 26, 2019 12:47

    We are also experiencing this in 2017.4.23f1

  2. 6a2265967b3bb834407f8bc1832aed8f?d=mm


    Apr 30, 2018 19:45

    This is also being seen again in 2017.3.1p1

  3. C3d2d1f8784f8511c44aff36e72b0019?d=mm


    Apr 05, 2018 05:40

    This issue is back on the 2017.4f1 LTS. Please fix it ASAP!

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