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75
votes
Fixed

[WebGL] VideoPlayer is not rendered in WebGL builds when the video is lo...

WebGL

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Oct 01, 2019

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Version/s: 2019.2.0a9, 2019.3.0a1, 2019.3.0b5, 2020.1.0a1

How to reproduce:1. Open the attached project ("case_1188316-Webgl_bug.zip")2. Open the repro scene ("SampleScene")3. Switch build t... Read more

79
votes
By Design

User can't easily configure location of both UPM and Asset Store package...

Packman

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Feb 24, 2021

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Version/s: 2018.4

Users would like to easily configure the location of the package cache for both, UPM and Asset Store packages. Read more

42
votes
Fixed

Consistent EditorLoop 5-10ms spikes when using Metal API

Metal

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Nov 07, 2021

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Version/s: 2020.3, 2021.2, 2021.2.1f1, 2022.1.0a13

Reproduction steps:1. Create a new project2. Make sure you are using "Metal" Graphics API (Player Settings > Other Settings > ... Read more

62
votes
Fixed

Memory leak warnings are thrown when creating a Particle System GameObject

Visual Effects

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Aug 07, 2025

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Version/s: 2022.3.66f1, 6000.0.58f1, 6000.0.59f1, 6000.1.15f1, 6000.1.16f1, 6000.2.0f1, 6000.3.0a4

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Particle System (GameObject > Effects... Read more

34
votes
Fixed

[iOS] Rigidbody interpolation causes objects to jitter

iOS

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Nov 21, 2017

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Version/s: 2017.2.0p2, 2017.3.0a4

Steps to reproduce:1. Download the user's attached project2. Build to iOS3. Observe the cube travelling in the screen Expected: cube... Read more

24
votes
Fixed

[IL2CPP] Null Exception is thrown when passing NativeList to a IJobParal...

Package: Unity Jobs System

-

Jan 23, 2019

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Version/s: 0.0.7

Steps to reproduce:1. Download attached project2. Build project for Standalone with IL2CPP backend Results: Null exception is thrown... Read more

14
votes
Fixed

Editor crash when deserializing an array of a type with a nested fixed-s...

Serialization

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Feb 05, 2022

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Version/s: 2019.4, 2020.3, 2020.3.25f1, 2021.2, 2022.1, 2022.2

Reproduction steps:1. Open the attached 'FixedBufferOverrideCrash' project2. Open the 'TestScene'3. Select the 'TestPrefab' and obse... Read more

12
votes
By Design

CPU spikes by 3-10% at "Physics.Processing" when using Physics.RebuildBr...

Physics

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Feb 24, 2022

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Version/s: 2019.4, 2020.3, 2021.2.12f1, 2021.3, 2022.1, 2022.2

Reproduction steps:1. Open the attached "PhysicsPerformanceRepro.zip" project2. Open the "OutdoorsScene" Scene3. Enter the Play mode... Read more

19
votes
Fixed

[Android] Crash on builds with .NET 4.6 scripting runtime selected when ...

Mono

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Sep 27, 2017

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Version/s: 2017.1.1f1

To reproduce: 1. Download and open attached "Android_Net46_Bug.zip" project.2. Build and run for android device. Expected result: Ap... Read more

19
votes
Fixed

[MacOS] "Bloom" does not work in Standalone Build

MacOS

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Apr 19, 2019

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Version/s: 2019.1.0a2, 2019.1.0f2, 2019.2.0a1

Steps to repro:1. Open original project "BugTestProject.zip"2. Open "SampleScene"3. Observe that bloom works in the Game view4. Buil... Read more

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