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Depth pass is rendered with an incorrect matrix in the animation preview...
Reproduction steps: 1. Open the “URPAnimationPreview” project 2. Navigate to the Animations folder and select any animation asset ... Read more
[XR SDK][Oculus] EarlyUpdate.XRUpdate spikes inconsistently
Reproduction steps: 1. Open the attached project ("1262597Repro.zip") 2. Open "SampleScene" scene 3. Make sure Scene and Game window... Read more
Sometimes the wrong image is displayed when using Cursor.SetCursor in so...
Reproduction steps: 1. Open the attached project “BadCursor” 2. Open Scene “Assets/Scenes/Initialization.unity” 3. Enter the Play... Read more
Performance in Game View is significantly impacted by Gfx.WaitForPresent...
How to reproduce: 1. Create a new project using the default 3D template 2. Open the Profiler (Window->Analysis->Profiler) 3. Enter t... Read more
IL2CPP build fails due to UnityEditor.dll usage in user code
How to reproduce: # Open attached project # In Build Settings window, Build for Windows IL2CPP # Once test completes, examine ... Read more
[AR][Android] ARfoundation noticeable tracking lag on Android devices
Steps to reproduce: 1. Open user attached project 2. Build & Run to a mobile device 3. Tap and place about 30 objects 4. Shake the d... Read more
Game object transform.position is incorrect after Object.Instantiate aft...
How to reproduce: 1. Download attached project files and open "test" Scene 2. Enter Play mode. Notice now the world-space location i... Read more
[Shader Graph] NullReferenceException error thrown on selecting any prop...
-ArgumentNullException error is thrown on deleting property from the Blackboard window. -NullReferenceException error thrown on sele... Read more
[TextMesh Pro] Wrapping does not work correctly when Japanese exclamatio...
How to reproduce: 1. Open the attached project named Case_1171603 2. Resize the text area and observe the wrapping Expected result:... Read more
Only the first render target is reflected when using multi render targets
How to reproduce: 1. Open the user's attached project "TestMRT.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Select Assets/Setting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type