Search Issue Tracker
Won't Fix
Votes
6
Found in
5.6.2f1
Issue ID
932772
Regression
No
[WebGL] Custom cursor is invisible when using Cursor.SetCursor and CursorMode is set to Auto with Microsoft Edge web browser
To reproduce:
1. Download and open attached "WebGL Mouse Test.zip" project.
2. Build Player on WebGL.
3. Run WebGL build on Microsoft Edge browser.
4. Press "Enter"to activate the custom cursor.
Expected result: Cursor is fully visible and movable.
Actual result: Cursor becomes invisible in the game.
Reproduced with: 2017.3.0a1, 2017.2.0b3, 2017.1.0p1, 5.6.2p4, 5.5.4p1, 5.4.5p3.
Notes: Everything works fine when CursorMode is set to ForceSoftware. You can test that by pressing Space in the application. Does not reproduce on Google Chrome and Firefox web browsers.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
PinkPanteRus
Nov 09, 2020 18:19
Same issue.
In Google Chrome on 2019.4.11f1
HIroLionBld
Dec 12, 2019 20:40
Same issue, only in Edge, cursor becomes invisible.
Reproducible on 2019.2.11f