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The ListView 'Horizontal Scrolling' checkbox is reverted to the unchecke...
How to reproduce:1. Open the attached '1286162.zip' project2. In the Project window double-click on the 'Test' Asset3. In the Hierar... Read more
NullReferenceException is thrown when holding down a V key and attemptin...
Steps to reproduce: 1. Select an existing PB object2. Enter Vertex, Edge, or Face edit mode3. Hold down the V key to enable vertex s... Read more
[WebGL][URP] Loaded Scene is empty and warning is spammed in the Console...
How to reproduce:1. Open the attached project's "case_1283816-Project.zip" Scene labeled "LevelTest"2. Enter the Play Mode3. Press t... Read more
[Android] Build fails when running IL2CPP build with Master compiler con...
Reproduction steps:1. Download and open the attached project "1273919.zip"2. Select AndroidClassicBuildConfiguration in the project ... Read more
WebGL build gets stuck on the loading screen when compression is enabled
How to reproduce:1. Open the attached project (1282164.zip)2. Press Ctrl+B to build the project3. After the build finishes open the ... Read more
[ProBuilder] Corner polygon of the door object is triangulated in a wron...
How to reproduce:1. Open an existing project, or create one2. Open the ProBuilder Window3. Create a new Door Shape4. Switch to eithe... Read more
[Shadergraph] Compiled subgraphs to not preserve order of outputs
Doesn't reproduce in 9.0.0-preview.55Reproduces on master (6a790e6352) Repro steps:1. Create a new subgraph2. Add a matrix2x2 output... Read more
[Android] ETC texture upload generates INVALID_OPERATION GL error on Adr...
Uploading ETC textures generates log "W/Adreno-ES20( 9906): <core_glCompressedTexSubImage2D:543>: GL_INVALID_OPERATION" in logcat Read more
Breaking merge conflicts when creating a nested prefab while the parent ...
How to reproduce:1. Create a new Unity project on the master, create prefab A. Create a few children on this prefab.2. Checkout to n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used