Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X
Votes
0
Found in
2021.3.37f1
2022.3.26f1
6000.0.0f1
Issue ID
UUM-71022
Regression
No
Changing the Default Icon does not change the executable's icon when re-building the project
Reproduction steps:
1. Open the “ReproProject“ project
2. Open the Project Settings window (Edit > Project Settings)
3. Change the Default Icon to “Assets/1.jpg“ in the Player tab
4. Open the Build Settings window (File > Build Settings)
5. Build the project from the Build Settings window
6. Observe the Build folder
7. Repeat step 2
8. Change the Default Icon to “Assets/2.jpg“ in the Player tab
9. Repeat steps 4, 5, 6
Expected result: The executable file icon is changed to “Assets/2.jpg“
Actual result: The executable file icon remains as “Assets/1.jpg“
Reproducible with: 2021.3.37f1, 2022.3.26f1, 6000.0.0f1
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset
- MultiColumnListView causes a memory leak when repeatedly shown and hidden
- Position Node with Object Space has a wrong value when there are multiple active GameObjects with the same shader
- [URP][RG] Fullscreen blit is not working when Render Graph is enabled
- EditorUserBuildSettings is corrupted when changing Editor version of the project
Add comment