Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X
Votes
0
Found in
2021.3.38f1
2022.3.27f1
6000.0.0f1
Issue ID
UUM-71009
Regression
No
[URP][Comp] Texture is stored upside down when using Blit
How to reproduce:
1. Open the “IN-74459_repro“ project
2. Open the “SampleScene“
3. Enter Play Mode and exit Play Mode
4. Navigate to Assets → Shaders and select “DebugRenderTexture“
5. In the Inspector window, observe the preview
Expected result: The texture is right side up
Actual result: The texture is upside down
Reproducible with: 2021.3.38f1, 2022.3.27f1, 6000.0.0f1
Reproducible on: Windows 10, Windows 11 (user’s device)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
- URP Lens Flare is rendered in the wrong position when Render Graph Compatibility Mode is enabled and Render Scaling is not 0
- Editor crashes on DrvPresentBuffers when loading RenderDoc while using OpenGLES 3.0 or OpenGLES 2.0 Graphics API
- [Test Runner] Incorrect name under Window > Panel after project restart
- [iOS] Crash when using fallback fonts created at runtime
Add comment