Search Issue Tracker

Fixed

Fixed in 2022.3.18f1, 2023.2.7f1, 2023.3.0a1

Votes

1

Found in

2022.3.14f1

2023.2.3f1

2023.3.0a17

Issue ID

UUM-58573

Regression

Yes

Animator Enum Properties get set to 0 instead of the value specified in the Scene when the Property is animated by a State that is not playing

--

-

Reproduction steps:
1. Open the user-attached "AnimatorEnumDefaultValue.zip" project
2. Open the "Assets/Scenes/SampleScene" scene
3. Select the "Cube" GameObject to open its Inspector window
4. In the "Cube (Script)" Component, take note of the "Test Enum" value
5. Press Play and observe the "Test Enum" value

Expected results: "Test Enum" value stays at "Choice 1" when Play is pressed
Actual results: "Test Enum" value changes to "Choice 0" when Play is pressed

Reproducible with: 2022.1.0a12, 2022.3.14f1, 2023.2.3f1, 2023.3.0a17
Not reproducible with: 2021.3.33f1, 2022.1.0a11

Reproducible on: Windows 11 Pro, Linux (user's)
Not reproducible on: No other environments tested

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.