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Fixed

Fixed in 2022.3.19f1, 2023.2.8f1, 2023.3.0b2

Votes

1

Found in

2022.3.15f1

2023.2.4f1

2023.3.0a18

Issue ID

UUM-58579

Regression

Yes

EditorUtility.DisplayDialog is not shown when Input.GetMouseButtonDown is called a second time

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How to reproduce:
1. Open the attached project "first 3d.zip"
2. Enter Play Mode
3. Click the middle mouse button in the Game view window
4. Click "Continue" in the dialog box
5. Repeat step 3

Expected results: The dialog box is shown
Actual results: The dialog box is not shown

Reproducible with: 2022.2.0a17, 2022.3.15f1, 2023.2.4f1, 2023.3.0a18
Not reproducible with: 2021.3.33f1, 2022.2.0a16

Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested

Update:

Also repros on Linux 2022.3.14f1

Does not repro on macOS

  1. Resolution Note (fix version 2023.3.0b2):

    Fixes InputManager not being reset when calling EditorUtility.DisplayDialog() on Windows/Linux

  2. Resolution Note (fix version 2022.3.19f1):

    Editor: Fixes InputManager not being reset when calling EditorUtility.DisplayDialog() on Windows/Linux

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