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Fixed
Fixed in 2022.3.19f1, 2023.2.8f1, 2023.3.0b2
Votes
1
Found in
2022.3.15f1
2023.2.4f1
2023.3.0a18
Issue ID
UUM-58579
Regression
Yes
EditorUtility.DisplayDialog is not shown when Input.GetMouseButtonDown is called a second time
How to reproduce:
1. Open the attached project "first 3d.zip"
2. Enter Play Mode
3. Click the middle mouse button in the Game view window
4. Click "Continue" in the dialog box
5. Repeat step 3
Expected results: The dialog box is shown
Actual results: The dialog box is not shown
Reproducible with: 2022.2.0a17, 2022.3.15f1, 2023.2.4f1, 2023.3.0a18
Not reproducible with: 2021.3.33f1, 2022.2.0a16
Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested
Update:
Also repros on Linux 2022.3.14f1
Does not repro on macOS
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Resolution Note (fix version 2023.3.0b2):
Fixes InputManager not being reset when calling EditorUtility.DisplayDialog() on Windows/Linux
Resolution Note (fix version 2022.3.19f1):
Editor: Fixes InputManager not being reset when calling EditorUtility.DisplayDialog() on Windows/Linux