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0
votes
By Design

[Windows] MeshTopology.Point geometry is not displaying in WebGL

WebGL

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Jul 12, 2017

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Version: 5.6.2p1

To reproduce: 1. Download attached project "GL.zip" and open in Unity 2. Enter Play mode Note: Observe that MeshTopology.Point geom... Read more

1
votes
Active

[Metal] Grass Textures are flickering when using Post Processing Stack f...

Terrain

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Jun 24, 2017

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Version: 5.6.2f1

How to reproduce: 1. Open "GrassFlicker" project and "1ksubmit" scene 2. Expand "FPSController" GameObject in Hierarchy and click o... Read more

0
votes
Fix in review

Multiple Assets with identical GUIDs are not assigned new ones if they a...

Editor - Other

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Jul 14, 2017

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Version: 5.3.8f2

Repro steps: 1. Open "asset-guid.zip" 2. In File Explorer copy the "Assets\enUS" subdirectory. This will create two assets with the... Read more

0
votes
By Design

When Android is selected as the target platform, Compute Shaders cannot ...

Graphics - General

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Jul 10, 2017

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Version: 5.6.2f1

Steps to reproduce: 1. Open the attached project 2. Switch platform to Android 3. Open any scene in the project 4. Play the scene 5.... Read more

0
votes
Active

Assertion failed on expression: 'device.IsInsideFrame()' when creating a...

Editor - Other

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Jul 15, 2017

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Version: 5.6.2p3

To reproduce: Create a new project Expected vs Actual: there should not be any errors Reproduced on 5.6.2f1, 5.6.2p3 Not reproduce... Read more

0
votes
Won't Fix

Unity Launcher hangs when Windows user has no access to "C:\Users\<name>...

Launcher

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Jun 18, 2017

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Version: 5.6.1f1

Reproduction steps: 1. Navigate to "<Drive Letter>:\Users\<Name>\AppData\Roaming\Unity\" 2. Right click on "Packages" folder and op... Read more

1
votes
Active

Editor quits silently when creating a new project on a specific Windows1...

Editor - Other

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Jul 15, 2017

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Version: 5.6.2p3

To reproduce: 1. Open any project 2. Go to File-> New Project -> Create project Expected: new project will be created Actual: Unity... Read more

0
votes
Fixed

Editor crashes during lightmap bake

Global Illumination

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Jun 20, 2017

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Version: 5.6.1f1

Steps to reproduce: 1. Download attached project. 2. Open scene level2_2 (Assets/scenes). 3. Bake lights with Ligthmapper set to Pro... Read more

0
votes
Active

Particle System does not render when aspect ratio is 4:3 in 5.5

Shuriken

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Jul 16, 2017

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Version: 5.5.2p4

Steps to reproduce: 1. Open the attached project 3. Open the particle_culling scene 3. Play the scene 4. Change the aspect ratio bet... Read more

0
votes
Active

GLES3.1+AEP support not recognized on GLES3.2 devices

Android

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Jul 17, 2017

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Version:

AEP support is queried as "bool deviceFeaturesAEP = device.Features.Contains("android.hardware.opengles.aep")" in CheckDevice.cs, bu... Read more

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