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By Design

Inverted Lowpass Filter Component behaviour between Unity versions 5.3.5...

Audio

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Jul 10, 2017

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Version: 5.6.1f1

1. Open attached Unity project "New Unity Project 02" in Unity 5.3.5p5 or an earlier version of 5.3 2. Load scene "LowpassFilterBug"... Read more

0
votes
Duplicate

[Windows/DX11] Standalone Window size is gradually getting bigger when s...

Windows Standalone

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Jul 17, 2017

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Version:

1. Create new project and set fullscreen mode to exclusive 2. Start as windowed 800x480 window 3. Hold alt and quickly tap <enter> t... Read more

0
votes
Duplicate

[dx11] Exiting exclusive fullscreen mode corners window in top left inst...

Windows Standalone

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Jul 17, 2017

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Version:

1. Start as windowed 800x480 (other resolutions work too) 2. Press alt+enter to enter fullscreen 3. Exit fullscreen and notice that ... Read more

0
votes
Active

[PLM] Progressive Lightmapper ignores some faces of quad meshes

Global Illumination

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May 05, 2017

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Version:

When importing a quad mesh with "Keep quads" enabled (in mesh importer), some faces are seemingly ignored by the progressive pathtra... Read more

0
votes
Active

All canvases in the Scene is being Rebuilt

UI

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Jul 03, 2017

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Version: 5.6.1f1

There are large CPU spikes related to UI. While trying to track down the symptoms, User has found out that Canvas.BuildBatch encompa... Read more

0
votes
Active

[Graphics][Standalone] Textures renders black on standalone builds in th...

Graphics - General

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Jul 03, 2017

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Version: 5.6.1f1

Reproduction steps: 1. Open the attached project(8:50 AM, OC link)(2017.2). 2. Play the "Level-Culmination" scene. - Note, that eve... Read more

0
votes
Active

Crash at RendererScene::NotifyInvisible when entering playmode

Graphics - General

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Jul 17, 2017

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Version: 5.6.1f1

Steps to reproduce: 1. Open attached project 2. Load "ImportScene" scene 3. Enter play mode Notes: 1. Making inactive objects "Pla... Read more

0
votes
Active

Unnecessary garbage is generated while invoking UnityEvents due to boxing

Mono

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Jul 17, 2017

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Version: 5.6.0p3

The user recently discovered that if you invoke a UnityEvent with a value type parameter, Unity boxes the argument in an object arra... Read more

0
votes
Fix in review

Disabling Cloth Component on Prefab crashes the Editor at (Unity::Cloth:...

Physics

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Apr 24, 2017

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Version: 5.6.0f3

Reproduction steps: 1. Create a new project. 2. Create an empty object. 3. Add Cloth component to it. 4. Move it to project window t... Read more

0
votes
Active

Cloth/SkinnedMeshRenderer - Failed asserts due to bad AABB data

Physics

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Jul 18, 2017

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Version: 5.6.2p4

Bad AABB Data is causing a tonne of asserts. updated repro: Editor assserts when the cloth component penetration is set to zero S... Read more

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