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ProjectSettings.asset writes the value out as 2 when adjusting the Playe...
How to reproduce: 1. Open project "ProjectTesting.zip" 2. Go to Build Settings (File>Build Settings) 3. Build for the iOS 4. Go to t... Read more
[HDRP] Physically Based Sky produces NaN values on Intel HD Graphics
How to reproduce: 1. Open user-submitted project 2. Press Play 3. Inspect Game View Expected result: You will see the sun shining i... Read more
Crash when generating lightning
Reproduction steps: 1. Open the user's attached project 2. Open the scene 'Scenes\test2' 3. Tap on 'Auto Generate Lightning' at the ... Read more
[Addressables] Addressables Groups window is empty on launch
Reproduction steps: 1. Create a new project 2. Import Addressables package using Package Manager 3. Go Window -> Asset Management ->... Read more
Unity doesn't close for long time after performing Android APK/AAB Builds
How to reproduce it: 1. Open the attached project "New Unity Project-4.zip" 2. Build it for Android 3. Close Unity 4. Notice Unity s... Read more
NullReferenceException errors are thrown after exiting Play mode when "E...
How to reproduce: 1. Open the attached project "clothBug" 2. Open the Scene "SampleScene" (Assets/Scenes/SampleScene.unity) 3. In th... Read more
[iOS] Crash on InterruptionListener when declining a call on a device
Reproduction steps: 1. Download and open the project from the provided Google Drive link 2. Build and deploy the project to an iOS d... Read more
Saving a VFX breaks its edit mode update until the VFX window is closed/...
Repro steps: 1. Create a new VFX and add it to the Scene 2. Open the VFX and add a Set Size block at the end of its Output 3. Modify... Read more
Profiler thread drop-down gets locked when it is left on a transient thread
Reproduction steps: 1. Open the attached "1111678-ProfilerThreads.zip" project 2. Open the Profiler window 3. Enter Play Mode (the g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] HDAdditionalLightData.RequestSubShadowMapRendering on directional lights breaks cascade shadows rendering
- Memory leaks when Instantiating Objects with SerializeReference
- Currently selected Action Map switches to the first Action Map in the list and it's first Action when editing the Binding Path of a newly created Action
- "F" default focusing Unity shortcut zooms out when the first time focusing the GameObject
- DropdownField options added with PointerDownEvent are not shown when clicking the DropddownField for the first time