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ParticleSystem.isEmitting returns true when the Emission module is disabled
To reproduce:1. Open attached project ("case_1240811.zip")2. Press Play3. Observe the Console window Expected result: 'False' messag... Read more
[HDRP] [VFX] VFX Graph throws System.InvalidOperationException when maki...
How to reproduce:1. Open the project from the attached file "1238241.zip"2. From Assets open "test" file and in the Visual Effect Gr... Read more
[Android][Snapdragon] DepthMask shader rendered black instead of masking...
Steps to reproduce:1. Open and build User-supplied project2. Notice the circle in the middle Expected: the inside of the circle is t... Read more
[Mono] Secure WebSockets connection setup with a self-signed certificate
Steps to reproduce: 1. Make a WebSocket server with a self-signed certificate2. Try connecting using a ClientWebSocket Expected: All... Read more
[URP][2D] 2D Lights are ignored by Camera Culling mask
How to reproduce:1. Open the project from the attached file "1239136.zip"(link in edit)2. Open "SampleScene" and select the Main Cam... Read more
[HDRP] Lights flicker on a Mesh in SubScene when Graphics API is set to ...
How to reproduce:1. Open "1240381" project (Graphics API is set to Direct3D11)2. Enter Play Mode3. Observe the Game view Expected re... Read more
[Deployment] For an unsaved scene when Graphics API is changed, Graphics...
For a scene with unsaved changed when the current Graphics API is modified, "Changing editor graphics API" window pops up. Editor re... Read more
[IMGUI] Frame Debugger's Enable/Disable button displays the same Tooltip...
The tooltip for Frame Debugger's Enable/Disable button remains the same irrespective of its current state.Refer to the attached Vide... Read more
[Terrain] InvalidCastException thrown on Creating New Brush with Cubmap ...
When New Brush is created with Cubmap texture under Paint Terrain causes the Editor to throw InvalidCastException, refer attached vi... Read more
Alembic Exporter Crash at Frame 2553
Steps to reproduce:1. Create new scene2. Create a cube3. Rename the cube to / (forward slash)4. Add an Alembic Exporter component on... Read more
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