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[FBX] Setting values in MaterialDescriptor doesn't work
An internal OnPreprocessMaterialDescription is running with a priority of 1, which overrides users' default AssetPostprocessor.It ne... Read more
[HDRP][Vulkan] "Lag" when using Vulkan API in build, even with good fram...
When running a player build with the Vulkan API, the rendering is lagging compared to DX11 or DX12, even if it has a similar framera... Read more
Canvas gets corrupted after save
The active theme is no longer applied to the document after saving Steps:1 . Create document2. Add a button3. Save the document Actu... Read more
PSD Importer uses default format settings when overrides are selected on...
How to reproduce:1. Open attached project (case_1376608.zip)2. In the Project browser click on the asset "Fei"3. In the Inspector wi... Read more
[Android] Core libraries are not detected when they're just in the Asset...
How to reproduce:1. Open the user's attached "BuildTest.zip" project2. Open the Build Settings3. Make sure the Android Platform is s... Read more
Server build doesn't respond to "Ctrl+C" after setting "Console.Foregrou...
How to reproduce:1. Open the user attached project (svrbuild-ctrl-c.zip)2. Press Ctrl+Shift+B to open the "Build Settings" window3. ... Read more
TextMeshPro Input Field does not accept hyphens when content type is set...
How to reproduce:1. Open project "inputfield.zip"2. Go to Build Settings (Edit>Build Settings)3. Build for the PC, Mac, iOS, or A... Read more
Editor is lagging when modifying the Scene view or Playing
How to reproduce:1. Create a new URP project2. Select any GameObject in the Scene3. Enter Play Mode and try to move/look around Expe... Read more
ArgumentException errors are thrown when calling InputSystem.onAnyButton...
How to reproduce:1. Open user attached project2. Enter Play Mode3. Press any key on a keyboard that would output a symbol Expected r... Read more
Input DualSense Detection iOS
DualSense on iOS is not reported correctly: displayName is incorrect, DualSenseGampadiOS is missing Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument