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The timeline window is changing when it's locked and the sequence is sel...
How to reproduce:1. Open the attached file "New Unity Project (76).zip"2. Open the sequence window (Window>Sequencing>Sequence... Read more
"Couldn't switch to requested monitor resolution" error when changing re...
How to reproduce:1. Open the attached project "BugDemandRendering.zip"2. Build And Run the project3. Adjust "OnDemandRendering.rende... Read more
Regression in time taken to enter Play Mode caused by asset database change
The time taken to enter play mode in the Lost Crypt project regressed from 4.6 to 4.8 seconds when PR was merged: https://ono.unity3... Read more
[Perforce] Unnecessary checkout for .dll files when Reimporting them in ...
How to reproduce:1. Open a new project2. Add the attached "MeshExtension.dll" to the Assets folder3. Create a Perforce stream for th... Read more
In Player, when there are no renderable GameObjects in the Scene, Create...
Reproduction steps:1. Open the attached "emptytest.zip" project2. Enter Play Mode3. Observe the objects created with CreatePrimitive... Read more
When multiple nodes and an edge is selected it is not possible to switch...
How to reproduce:1. Open the attached project2. Open the New Shader Graph asset3. Select UV and Sample Texture 2D nodes alongside th... Read more
[ShaderGraph] Sticky Note’s Title is always rendered in small font while...
How to reproduce:1. Create a new URP/HDRP project2. Create and open a new shader graph asset3. Create a new Sticky Note via Right-Cl... Read more
[2D URP] Scene grid is not rendered when Post Processing view toggle is ...
Reproduction steps:1. Open Unity Hub2. Create a new project with a 2D URP template3. Observe the Scene view Expected result: Scene v... Read more
[XR Interaction Toolkit] OnPointer events does not fire on Game Object c...
Reproduction steps:1. Open the attached project ("1356459_BG.zip")2. Open the "SampleScene" scene3. Enter the Play mode4. Using the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes