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Duplicate
Votes
3
Found in
5.5.0f3
Issue ID
875160
Regression
No
[Occlusion Culling] Reflections in the water doesn't work properly with different camera angles
To reproduce:
1. Download attached project and open it;
2. Make sure that FirstPersonCharacter is selected in the Hierarchy;
3. Press Play mode;
4. Go forward using W till you hit the fountain's wall.
5. Use the mouse to angle your view downward towards the water. At an X rotation value of about 15.7 the white highlight reflection switches suddenly to a dark gray and objects reflections disappear.
Excepted result: Objects are reflected in the water even, when they are not in the camera range.
Actual result: Reflection of the objects in the water disappear, when they are not in the camera view.
Reproduced in: 5.5.0f3; 5.5.1f1; 5.6.0b6
Comments (3)
-
DawdleDev
Nov 30, 2017 03:14
I have just had the same issue in 2017.2.0f3, using the standard assets for the WaterProDaytime. This makes sections of a terrain disappear, along with all features such as grass and trees. Please fix this!
-
CaptainPedro
Oct 11, 2017 23:31
I've just had the same issue.
I am using the standard assest for FPS and Water (WaterProDaytime).
When I look down my trees, grass etc disappear and I cannot working out why or how to get it to work. Looking left, right and up do no have the same effect. Its only when I look down.
Any ideas?
-
RyanFavale
Apr 27, 2017 18:01
Are you using screen-space reflections? If so, you'll never get offscreen pixels/geo to render in your reflections. It's just how they work. (I don't see any attachments)
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This is a duplicate of issue #702191