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Duplicate

Votes

3

Found in

5.5.0f3

Issue ID

875160

Regression

No

[Occlusion Culling] Reflections in the water doesn't work properly with different camera angles

Graphics - General

-

To reproduce:
1. Download attached project and open it;
2. Make sure that FirstPersonCharacter is selected in the Hierarchy;
3. Press Play mode;
4. Go forward using W till you hit the fountain's wall.
5. Use the mouse to angle your view downward towards the water. At an X rotation value of about 15.7 the white highlight reflection switches suddenly to a dark gray and objects reflections disappear.

Excepted result: Objects are reflected in the water even, when they are not in the camera range.
Actual result: Reflection of the objects in the water disappear, when they are not in the camera view.

Reproduced in: 5.5.0f3; 5.5.1f1; 5.6.0b6

Comments (3)

  1. DawdleDev

    Nov 30, 2017 03:14

    I have just had the same issue in 2017.2.0f3, using the standard assets for the WaterProDaytime. This makes sections of a terrain disappear, along with all features such as grass and trees. Please fix this!

  2. CaptainPedro

    Oct 11, 2017 23:31

    I've just had the same issue.

    I am using the standard assest for FPS and Water (WaterProDaytime).

    When I look down my trees, grass etc disappear and I cannot working out why or how to get it to work. Looking left, right and up do no have the same effect. Its only when I look down.

    Any ideas?

  3. RyanFavale

    Apr 27, 2017 18:01

    Are you using screen-space reflections? If so, you'll never get offscreen pixels/geo to render in your reflections. It's just how they work. (I don't see any attachments)

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