Search Issue Tracker
Some of the Editor text disappears when saving a Scene
Reproduction steps:1. Open the attached "project-1357319" project2. Open the "SampleScene" Scene3. Save (Ctrl/Command + S or File &g... Read more
Prefab in the scene loose its connection to the main prefab in Assets fo...
How can we reproduce it1 Create new project2 Create a prefab (by dragging GameObject from Scene View to Project Browser )3 Add prefa... Read more
Awake function called after OnEnable
How to reproduce:1. Open the attached project "temp.zip"2. Open the SampleScene scene3. Press the Play button4. Open the Console win... Read more
[WebGL] Socket Messages being blocked when receiving Mouse Input and Fra...
Reproduction steps:1. Open Chrome and type in chrome://flags into the URL bar2. Search the page for "New Profiler Picker"3. Change t... Read more
Scriptable Object references are lost when overwritten by FromJsonOverwrite
How to reproduce:1. Open the user attached project "ProjectAnomaly.zip"2. Enter Play Mode3. In the Game view, turn Around with a mou... Read more
SmoothDamp function does not reach it's target smoothly when smoothTime ...
Steps to reproduce:1. Open users attached project2. Open Smoothing Issue/Press Play scene3. Enter the Play Mode4. Observe Cubes move... Read more
[UI Toolkit] ScrollView Touch Scroll Type option reverts to 'Clamped' wh...
How to reproduce:1. Open the attached project2. In the project window, locate the 'NewUXMLTemplate'3. Open it in the UI Builder4. In... Read more
[GPU PLM] Different results are generated when Progressive Updates is on...
How to reproduce:1. Open the user's attached "ProgressiveUpdates" project2. Open the "home_night_2" Scene3. In the Scene view focus ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes