Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0f3
Issue ID
876162
Regression
Yes
Editor crashes when accessing not declared vertex data
Steps to reproduce:
1. Download ReplacementShaderBlurrySelectionOutlineLearn.zip and open "scene" scene
2. Press play to enter game mode
3. Editor crashes
4. Open OutlineReplacementShader.shader
5. Write "float3 normal : NORMAL;" in struct appdata.
6. Press play to enter game mode
Results: Editor crashes when accessing not declared shaders vertex data
Reproduced with: 5.5.1p1, 5.5.0f3, 5.5.0b1
Not reproducible with: 5.6.0b6, 5.4.4f1, 5.3.7p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
Add comment