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Fixed in 6000.5.0a8
Fixed in 6000.0.69f1, 6000.3.11f1, 6000.4.0b10, 6000.6.X
Votes
4
Found in
6000.0.67f1
6000.3.7f1
6000.4.0b7
6000.5.0a6
6000.6.0a1
Issue ID
UUM-134064
Regression
Yes
DX12 Player brightness changes when changing Display resolution with Screen.SetResolution()
How to reproduce:
1. Open the attached “IN-131872“ project
2. Build and Run the Player
3. Observe the Player
Actual result: Player brightness changes between resolutions
Expected result: Player brightness does not change between resolutions
Reproducible with: 6000.0.67f1, 6000.3.7f1, 6000.4.0b7, 6000.5.0a5, 6000.5.0a6
Not reproducible with: 6000.5.0a4
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- Reproducible in BiRP, URP and HDRP
- Does not reproduce with DX11, Vulkan, OpenGL
Comments (1)
-
maxime66410
Mar 31, 2026 13:19
Same in Unity 6000.3.10f1
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Resolution Note (fix version 6000.5.0a8):
Fixed in 6000.5.0a8
Resolution Note (fix version 6000.6):
Fixed in 6000.5.0a8
Resolution Note (fix version 6000.4.0b10):
Fixed in 6000.4.0b10
Resolution Note (fix version 6000.3.11f1):
Fixed in 6000.3.11f1
Resolution Note (fix version 6000.0.69f1):
Fixed in 6000.0.69f1