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Fixed in 6000.5.0a8

Fixed in 6000.0.69f1, 6000.3.11f1, 6000.4.0b10, 6000.6.X

Votes

4

Found in

6000.0.67f1

6000.3.7f1

6000.4.0b7

6000.5.0a6

6000.6.0a1

Issue ID

UUM-134064

Regression

Yes

DX12 Player brightness changes when changing Display resolution with Screen.SetResolution()

DirectX12

-

How to reproduce:
1. Open the attached “IN-131872“ project
2. Build and Run the Player
3. Observe the Player

Actual result: Player brightness changes between resolutions
Expected result: Player brightness does not change between resolutions

Reproducible with: 6000.0.67f1, 6000.3.7f1, 6000.4.0b7, 6000.5.0a5, 6000.5.0a6
Not reproducible with: 6000.5.0a4

Reproducible on: Windows 11
Not reproducible on: No other environments tested

Notes:
- Reproducible in BiRP, URP and HDRP
- Does not reproduce with DX11, Vulkan, OpenGL

  1. Resolution Note (fix version 6000.5.0a8):

    Fixed in 6000.5.0a8

  2. Resolution Note (fix version 6000.6):

    Fixed in 6000.5.0a8

  3. Resolution Note (fix version 6000.4.0b10):

    Fixed in 6000.4.0b10

  4. Resolution Note (fix version 6000.3.11f1):

    Fixed in 6000.3.11f1

  5. Resolution Note (fix version 6000.0.69f1):

    Fixed in 6000.0.69f1

Comments (1)

  1. maxime66410

    Mar 31, 2026 13:19

    Same in Unity 6000.3.10f1

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