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0
votes
Fixed

[GPU PLM][Denoising] Artifacts after baking GI with certain lighting set...

Progressive Lightmapper

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May 19, 2021

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Version/s: 2020.1, 2020.1.9f1, 2020.2, 2020.3, 2021.1, 2021.2

Steps to repro:1. Download the ArchViz Pro vol.6 project (link attached in the comments) and sync to revision `8546d9d7f07d` of the ... Read more

0
votes
Fixed

[AsyncProgress] Initializing the C# Progress class from a non main threa...

Quick Search

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May 19, 2021

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Version/s: 2020.1

If you use the C# Progress class and it is not initialized, the static constructor will be called. The constructor is not thread saf... Read more

2
votes
Fixed

[UWP] Not adding NET_STANDARD_2_0 define

Scripting

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May 07, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.6f1, 2021.1, 2021.2

How to reproduce:1. Open the attached "New Unity Project.zip" project2. Switch to UWP3. Select .NET Standard 2.0 Scripting backend i... Read more

0
votes
Fixed

Lighting Renders Incorrectly when using 2D Lighting and Perspective camera

Package: Scriptable Render Pipeline Universal

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Feb 18, 2021

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Version/s: 11.0.0, 12.x

How to reproduce:1. Open attached project "Kevin.zip"2. Open "Light Scene" scene3. Move around "Light 2D" GameObject while observing... Read more

0
votes
Fixed

Stepped keys in ".fbx" asset do not always have the correct animation cu...

Animation

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Mar 18, 2021

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Version/s: 2018.4, 2019.4, 2019.4.21f1, 2020.3, 2021.1

Reproduction steps:1. Create a new Unity project and open it2. Import attached "1322543Test.fbx" asset to your project3. Select this... Read more

0
votes
Fixed

UnityWebRequest coroutine is running when CanvasUpdateRegistry.IsRebuild...

Networking

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May 18, 2021

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Version/s: 2019.4.9f1, 2019.4.15f1, 2020.3, 2021.1

How to reproduce:1. Open the attached project "New Unity Project.zip"2. Open SampleScene3. Click Assets > Build Asset Bundles4. C... Read more

1
votes
Fixed

[UWP] [TextMeshPro] Caret does not show up in TMP Input Field on HoloLens 2

Package: TextMeshPro

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May 18, 2021

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Version/s: 2.1.6, 3.0.6

How to reproduce:1. Open the attached "CaretBug.zip" project2. Build the "BugScene" Scene to UWP3. Open Visual Studio solution4. Dep... Read more

0
votes
Fixed

[Simulator] Wrong Screen.width/height values returned in OnEnable when r...

Scripting

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May 13, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0a15

How to reproduce:1. Open attached project "BadResolution.zip"2. Open "SampleScene" scene3. Enter Play Mode4. Select "Script" Game Ob... Read more

0
votes
By Design

Environment changes are not saved into the Scene Template when lighting ...

Scene Template

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May 12, 2021

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Version/s: 2020.3, 2020.3.7f1, 2021.1, 2021.2

How to reproduce:1. Create a new project2. Open the Environment Lighting settings (Window->Rendering->Lighting Settings->En... Read more

0
votes
By Design

[Character Joint] Angular Limits change relative to animation when enter...

Physics

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May 20, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.7f1, 2021.2

How to reproduce:1. Open the user's attached project and Scenes/SampleScene scene2. In the Hierarchy window, select OBJECT (see note... Read more

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