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[GPU PLM][Denoising] Artifacts after baking GI with certain lighting set...
Steps to repro:1. Download the ArchViz Pro vol.6 project (link attached in the comments) and sync to revision `8546d9d7f07d` of the ... Read more
[AsyncProgress] Initializing the C# Progress class from a non main threa...
If you use the C# Progress class and it is not initialized, the static constructor will be called. The constructor is not thread saf... Read more
[UWP] Not adding NET_STANDARD_2_0 define
How to reproduce:1. Open the attached "New Unity Project.zip" project2. Switch to UWP3. Select .NET Standard 2.0 Scripting backend i... Read more
Lighting Renders Incorrectly when using 2D Lighting and Perspective camera
How to reproduce:1. Open attached project "Kevin.zip"2. Open "Light Scene" scene3. Move around "Light 2D" GameObject while observing... Read more
Stepped keys in ".fbx" asset do not always have the correct animation cu...
Reproduction steps:1. Create a new Unity project and open it2. Import attached "1322543Test.fbx" asset to your project3. Select this... Read more
UnityWebRequest coroutine is running when CanvasUpdateRegistry.IsRebuild...
How to reproduce:1. Open the attached project "New Unity Project.zip"2. Open SampleScene3. Click Assets > Build Asset Bundles4. C... Read more
[UWP] [TextMeshPro] Caret does not show up in TMP Input Field on HoloLens 2
How to reproduce:1. Open the attached "CaretBug.zip" project2. Build the "BugScene" Scene to UWP3. Open Visual Studio solution4. Dep... Read more
[Simulator] Wrong Screen.width/height values returned in OnEnable when r...
How to reproduce:1. Open attached project "BadResolution.zip"2. Open "SampleScene" scene3. Enter Play Mode4. Select "Script" Game Ob... Read more
Environment changes are not saved into the Scene Template when lighting ...
How to reproduce:1. Create a new project2. Open the Environment Lighting settings (Window->Rendering->Lighting Settings->En... Read more
[Character Joint] Angular Limits change relative to animation when enter...
How to reproduce:1. Open the user's attached project and Scenes/SampleScene scene2. In the Hierarchy window, select OBJECT (see note... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes