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Fixed

Votes

0

Found in

2022.2.10f1

2023.1.0b7

2023.2.0a6

Issue ID

UUM-30309

Regression

Yes

Scene viewport has a flickering triangle when primary Graphics API is set to OpenGLES3 or OpenGLCore

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How to reproduce:
1. Open the "GLES FLICKER" project
2. In Scene view, observe the viewport
3. In Game view, observe the viewport

Expected result: no flickering triangle in the viewport of the Scene view
Actual result: a flickering triangle covers half of the viewport in the Scene view

Reproduced with: 2022.2.4f1, 2022.2.10f1, 2023.1.0b7, 2023.2.0a6
Not reproduced with: 2020.3.46f1, 2022.2.3f1, 2023.1.0a20

Reproduced on: Windows 10 (by reporter), Windows 11

Notes:
1. Not reproducible if the main Graphics API for Windows is not set to OpenGLES3 or OpenGLCore - "OpenGLES3" or "OpenGLCore" must appear at the top of the list (Edit > Project Settings > Player > Other Settings > Graphics API for Windows)
2. Some versions will not reproduce if URP Scriptable Render Pipeline Setting is not set - use a URP sample asset (Edit > Project Settings > Graphics)
3. Some versions will not reproduce if URP Global Settings field is not set - use a URP sample asset (Edit > Project Settings > Graphics > URP Global Settings)

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