Search Issue Tracker
Won't Fix
Votes
0
Found in
5.0.0b18
Issue ID
661108
Regression
No
[Render] Camera.Render does not work in the editor, works in builds
Steps to reproduce:
1. Open the attached project 'RenderOnce'
2. Open 'test' scene
3. Script is attached to the cube which renders disabled camera in the scene ( Camera.Render() )
(According to the documentation: "This is used for taking precise control of render order. To make use of this feature, create a camera and disable it. Then call Render on it."
4. Play the scene
5. Press space
6. Nothing happens
7. Build on standalone
8. Press space
9. Now cube becomes visible in the scene
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Add comment