Search Issue Tracker
[MacEditor] Empty horizontal bar on MacEditor
Just open any project with 5.3.6f1. Observe that there is a empty OSX/Coacao native bar instead of the black one at the bottom. Ca... Read more
Unity can't load scene from asset bundles
Steps to reproduce: 1. Open attached project "sceneload.zip" 2. Click "TestFunction/Build All Asset Bundles" menu item 3. Open "sphe... Read more
Terrain objects doesn't inherit collision layer but does inherit layer w...
Steps to reproduce: 1. Open project 2. Open "Scene" scene 3. Select "Tree" prefab and change layer to any other (not Default) 4. Sel... Read more
[iOS] TouchScreenKeyboard.done outputs wrong value when orientation of t...
Steps to reproduce: 1) Open the attached project. 2) Build and deploy to a device. 3) Press 'Done' on the keyboard that pops up to d... Read more
NullReferenceException when selecting objects at the same frame they are...
How to reproduce: 1. Open scene file named 'Stuff Scene' 2. Hit play 3. Start selecting the instantiated objects in the Hierarchy vi... Read more
[AssetBundle] Collision when building AssetBundles with variants if ther...
How to reproduce: 1. Open the attached project 2. Open AssetBundles -> OSX folder which is in the project 3. Delete created asset bu... Read more
[Android] View is briefly corrupted after rotating device if main thread...
Reproduction steps ------------------------- 1) Open user's project 2) Build and run 3) Rotate from portrait to landscape --- For a ... Read more
Instantiated Camera prefabs have OnRenderImage called twice per update
Instantiated Game Objects that contain Cameras and use Post Effects have OnRenderImage called twice. This is especially bad in VR, w... Read more
After losing focus of input field Japanese text gets duplicated
Reproduction steps: 1. Open the project 2. Play Scene 3. Switch keyboard language to Chinese 4. Write something into input box 5. Sw... Read more
Unity crashes in GenerateShortcut(NSString*) on start up
Open the attached project. Reproduced on: 5.4.0f1, 5.3.5f1, 5.3.2p3 Didn't reproduce on: 5.2.5f1 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] Custom HLSL with 'int' parameter, without the 'in/out/inout' access modifier is not supported
- [Windows] Lens Flare doesn't work in the Lens Flare Showroom URP Sample Scene
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset
- OnPointerExit and OnPointerEnter is mistakenly called when an overlapping child Image is destroyed